Three Acts, 23 dungeon floors and 12 guardians, from the drought at Lotus Ford to the far edges of the Nine Provinces. Heroes rise from level 1 to level 22.
Act 1
The Ninefold Coil
For forty days no rain has fallen. The Silverthread has shrunk to a black and bitter trickle, and fishermen whisper of robed figures slipping into the Sunken Shrine downstream, the old tomb where Yu sealed something beneath the water. Elder Mei has pinned a notice to the door of the Hall of Wandering Blades: heroes wanted.
From a rat-infested granary to a drowned shrine, a burning fox court in the Bamboo Sea and the snowbound road to Kunlun.
Jing Province · 9 floors · levels 1–15
Act 2
Salt and Ash
A season after Kunlun, Elder Ruo spreads the old province maps across the table. The fishermen at Heron Quay say the tide has gone mad. The caravans say the Ember Wastes are growing. The world map opens, and with it the road beyond the river country.
On the Eastern Coast, a fleet of wrecks where the tide turns every forty steps. In the Ember Wastes, a palace swallowed by sand, where you must carry water.
Eastern Coast · Ember Wastes · 7 floors · levels 15–18
Act 3
Iron and Jade
In the north, a timber fort has been snowed in for two years, and it is nearly dark at noon. In the capital, Luoyi, people are forgetting: a gate guard asks your business, listens politely, and asks again as though he had not.
Beneath a frozen lake, a court where the cold wears down anyone far from a campfire. Beneath the capital, a mausoleum where the map itself fades unless a lamp is lit.
Northern Steppe · Yu Province · 7 floors · levels 19–22
Part One ends on a cliffhanger at Lotus Ford. Your save, heroes, companions and gear are intended to carry into Part Two.